![]() It employed various director-managed effects to create an atmosphere of dread. ![]() Song of Horror, an initially episodic game released in 2019, adopted a similar approach and proved its value. While Dead Space is probably the highest-profile single-player game to use an AI director, it’s not the only one. Even if there’s no actual threat, something as otherwise innocuous as a clank can, in your head, morph into some looming nightmare. And thanks to your inattention, your assumption you were in the clear, that’s when they divorce your head from your neck. Perhaps, just as you’re checking your ammo, that’ll be the moment when the Intensity Director will unleash a pair of undead horrors on you. ![]() Sound familiar? It should, if you’ve played Left 4 Dead, which had its own system simply labeled “The Director.” Left 4 Dead’s Director was obviously still a bunch of code, but it had a convincingly human way of maintaining tension. The Dead Space Intensity Director, according to EA, “dynamically adjusts what shows up in Isaac’s path, from Necromorph spawns and how they choose to attack them, to environmental effects such as light, smoke, particles and sound.” But this is something to be excited for right now. It looks as if EA and Motive are chunking their reveals, so a future “ Inside Dead Space” may offer more information. It was featured in EA’s recent press release but doesn’t get a mention on the official Dead Space website. If you’re wondering what the hell an “Intensity Director” is, I don’t blame you. Instead, it’s the sci-fi-sounding Intensity Director that could give the replayability of Dead Space a real shot in the arm. No, EA hasn’t forced Motive Studios to suddenly switch genre, despite their history with the series-ending Dead Space 3. ![]() The most exciting thing about the Dead Space remake is that, if developer Motive Studio delivers, it will never be the same game twice. ![]()
0 Comments
Leave a Reply. |